

The siege engine will kill any remaining enemies on the ground, knock down the barrier (Guardians should stand back for this), and proceed further down the path towards a second barrier before breaking down. A chunk of debris will fall off its left side, allowing the fireteam to board it and escape being crushed against the barrier. While fighting off these attackers, the team must also damage the siege engine - first targeting its two gun turrets, then the area that is exposed when both turrets have been destroyed.Īfter taking enough damage, the siege engine will suffer a hull breach. Additionally, a large group of Splicer Dregs and Vandals will spawn from holes in the floor and Skiffs jump in to briefly provide air support. Upon reaching the barrier, a short cutscene will play - the Siege Engine will activate and begin trundling towards the fireteam, laying down a barrage of fire with its turrets. The team will emerge into the Apex underneath the Siege Engine and venture out onto the top of The Wall, a vast open area with a barrier in the distance blocking further progress. A passage will open at the rear of the right-side clean room closest to the monitors, leading to another jumping sequence and the next encounter. Upon death, Vosik will drop rewards and a SIVA cache will appear on the central platform. The Guardians have five chances to drop Vosik's shield and do enough damage to kill him - there is no clean room available to survive the fifth area attack. When every living member of the team has entered the clean room, it must be activated by shooting or meleeing the switch inside it before Vosik's attack fires.Īfter surviving the area attack, the entire cycle restarts. At any given time, only two of the four rooms are usable, one on the left and one on the right, but the entire fireteam should enter the same room together because each room may only be used once during the encounter. This attack may be survived by entering a "clean room" on either side of the main area. Vosik will then regain his shield and begin to charge his ultimate attack, accompanied by the message "SIVA density critical". Breaking the monitor will allow additional SIVA charges to drop, and this sub-cycle repeats until Vosik's shield is completely down, allowing the team to damage him. This monitor must be targeted and destroyed by the entire fireteam, otherwise Vosik will use his area attack prematurely.

#RAID MONITOR PUZZLE TV#
Guardians must gather these charges and synchronize their throws to hit Vosik with all three charges simultaneously to maximize damage to his shield.Īfter the charges have been thrown, one of the TV monitors behind Vosik will activate. Shortly after the encounter begins, spinners in the ceiling of the room will activate and drop three SIVA charges their exact positions vary but there will always be one on the left, one on the right, and one on the center. He will be accompanied by a large number of minions and again protected by an impenetrable shield. Vosik is next encountered in the Splicer's Den, standing on a platform overlooking a large room divided into 3 lanes, with spinners on the ceiling and four small rooms on the sides. This process must be repeated until Vosik's health drops to about 15%, at which point he will retreat and the entrance to next area will open.ĭestiny 2 Beyond Light Review - Time Loop SIVA charges will continue to be produced during this period, and may also be used to damage him. With enough charge impacts his shield will fall, allowing him to be damaged for a short time. Once all three spinners have been brought to maximum voltage, they will begin to produce SIVA charges, small bombs which guardians may pick up and throw at Vosik.

Large Shanks called Voltage Eaters will appear and attempt to drain voltage from the spinners. Once a single spinner has reached this level, Vosik will spawn on the central platform and periodically teleport to other locations.
#RAID MONITOR PUZZLE FULL#
If a Guardian collects any voltage and fails to collect more or deliver it to a spinner before the timer expires, they will die.Įach spinner requires four voltage deliveries to reach full power. Once maximum voltage has been attained, it may be delivered to any spinner by standing in the ring around it and pressing square/X. Touching a charge plate will grant the Guardian a level of voltage, and four plates must be touched for the Guardian to reach maximum voltage. Voltage may be gathered by Guardians coming into contact with glowing plates scattered throughout the area. There are three spinners in the area which require voltage to operate - in the center, and to the left and right of the central platform.
